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Ultima Online has failed me for the last time.
Over the years, I have, for the most part, kept my tongue about the fickle and aged mistress that is UO. I’ve defended it as the rightful progenitor of the MMO, espoused the replayability of its brittle, but ancient interface and I’ve even gone to such lengths as to interpret the core religion of its imaginary world into a practical ethos for handling communities. At this point though, I’m essentially done.
For a long, long time, the UO design team has been excruciatingly tunnel-visioned. So much energy and effort has been expended on rewriting and updating the user client, each effort has failed MISERABLY and CONTINUES TO FAIL. Third Dawn. Kingdom Reborn. And soon, Stygian Abyss. I can’t even begin to imagine the kinds of discussion that goes on amongst the design and production teams when discussion of building a new client is broached.
“Hey, let’s build a new client.”
“Oh, like the last several ones we did that were epic failures where the overwhelming majority of players continued using the legacy client and we were forced into maintaining multiple codebases for art resources?”
“Yeah, let’s do that again a few more times.”
“Sounds good.”
This infinite ad naseum pattern of blinding stupidity is only trumped by the barebones, skeletal committment they’ve had to their “live team”. They’ve touted “Live Events” for a few years now, which are essentially the most miserably assembled pieces of scripted crap you’d likely ever see in a virtual world. There are communes of furries in Second Life who can and HAVE directed better, more immersive events in one-eighth the time it has taken this distended, bloated carcass of a “team” to hoist into Sosaria.
Let me scream something very pertinent at any who might dare brave the depths of design or live events for an MMO in the near future:
COLLECTING TRASH ITEMS TO TURN IN FOR POINTS IN A CONVOLUTED REWARDS SYSTEM DOES NOT COUNT AS IMMERSIVE OR ENGAGING GAMEPLAY TO ANYONE, EVER. And for that matter, doing it six or seven ways, ultimately tying a “grand master plot” that has been “professionally written” to a SPRING CLEANING DATABASE OPTIMIZATION SCHEME does not equate what most would consider prime fiction.
At current, Ultima Online is in the midst of what has been called the “Warriors of Destiny” arc of prime fiction. This is actually touted as a Feature on the Stygian Abyss website, as though you might actually find something relating to the six or seven paragraphs of poorly written lore in the actual game. Alas, no such luck. For those unfortunate ”active” players, you’ll have to wait a conservative 6-8 months for the next stage of development in the storyline, because, well, that’s how long it will take the design team to figure out that one problem with the special effect that functions as a roadblock to every other possible road to storyline continuance.
Moreover, and this is where I really napalm the bridge… EA/Mythic’s dedication to community has, let us say… waned substantially since the departure of the iconic Sanya Weathers. After bringing on Robert “Bob” Mull, (who, if you haven’t heard of, don’t worry, no one else has either), community for EA/Mythic seems to have become merely a worrisome afterthought.
Here, let me link you to the official UO forums to show you.
Oops, they don’t actually exist. Well, maybe the official forums of UO’s more popular, younger sister Warhammer will shed some light on the direction the community has taken. Ah, oops. My bad. They don’t exist. As a subscriber to both games, I’m SURE GLAD I have a line of communication in case something (massive lag) happens to (balance issues) go unnoticed (housing bugs) by the skeletal live team.
As of this writing, due to layoffs at EA, UO and Warhammer are splitting a Community Manager. Now, I may just be playing the part of the typical UOer that hates change and misses the good old days, but I don’t quite get the impression that the new person… entirely… knows what UO is or is about. After having been CM for Star Wars Galaxies, I do realize the blazing irony of this statement - but at least I gave it a good college try, damnit.
This brings me to the Event Moderator program. I’m a staunch advocate of live, hosted events in-game. Their value cannot be overstated, and I will champion the creation of an events team in whatever project I work on until I go to my grave. I’ve seen the kinds of growth they can bring, and it’s absolutely undoubtedly worth it, every time. The UO EM program, however, has a fundamental flaw and a deep curse that is going to doom it to yet another fizzled out failure.
The problem isn’t the people - the problem is hierarchical. The previous EM program lacked dedicated support and any semblance of leadership. It was essentially a pocket arm of customer service, run by a single GM who was daily driven mad by a dozen unique requests AND tasked with tracking. Now, as I understand it, the EM program is to be answerable to production (god help us), with the same tunnel-visioned miscreants responsible for Live Events steering the ship. It will still lack leadership, any qualitative control or examples, and most likely the raging mediocre of the assembled team will be rewarded for their immersive minimalism.
Haha. Hoo boy. Sorry, I laugh because while they announced openings back in November, I’m betting no one even sees an EM until late February, if even then. They’ll cite legality, but really it will be the simple politics of the mildly interested.
In the interim, it would appear the new designer Sakkarah hasn’t burnt out or jaded yet, and she’s become a single-woman content factory for the game. That provides some hope, but lordy, I have to say, it’s just not enough. Mages still wear armor. Mages don’t wear leather armor, guys. They just don’t. They wear robes. It’s December, where’s the snow tileset that everyone loved? Turn that on, would you? For the love of god, decorate some of those hideous rooms you’ve taken screenshots of on the Stygian Abyss website. There are trailer-park houses in Malas with more eye-candy than those things.
I’m cancelling my Warhammer account. I’ve promised too many people that I’ll be in Sosaria till they turn out the lights to cancel UO, but for the first time in a long time I am very sorely tempted.
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